Mystery Train Island

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How do you solve a mystery when everyone is a suspect? It’s 1893, and some of the world’s brightest minds are traveling by train to the World’s Fair in Chicago. But after a dastardly crime puts the fate of the Fair in peril, only you can piece together the clues and collar the criminal. All aboard for a whodunit that will keep you guessing until the last twist of the tracks!

Video Walkthrough

Written Walkthrough

Walk over to the guy pushing hard on something. Talk to him. He wants you to help him with his ramp. Order for Ramp (Smallest to Biggest)

He gives you a Train Ticket.

Get on the train and move to the left entering every room and talking to everyone.

When you talk to a guy in Grey and Black with a bow tie. He will tell you that the wheel isn’t working. He’ll give you a Telegram message.

Now go left, to meet more people. Susan B. Anthony will give you a Women’s Suffrage Pamphlet and Mademoiselle Moreau will give you a Le Monde Newspaper. There’s a Pencil in VIP Car 2 you can pick up which you will need afterwards.

Finally, go meet Mr. Edison. He got his machine ready, and wants to test it out. It’s working. But disaster strikes. Because just as he leaves to get the reporter. The train curves and goes into a tunnel and the light is gone. When it is back the machine is stolen. Then Mr. Edison comes back.

And so you’re on the case. Talk to the New York Times reporter. Apparently Twain has a secret compartment. Go ask more people around. Again, talk to everyone you can start from the right, all the way, and work your way to the back of the train.

Start this again every time someone gives you a new clue. Susan B. Anthony says that Tesla has been locked in his cabin the whole time. So go right, and start asking again.

Now, Gustave Eiffel said that he heard a cabin door open and close when the train went into the tunnel. Was it Tesla’s?

And when you talk to Mark Twain, he gets… quite suspicious when you mention the secret compartment.

So tap around the walls, to find the different sounding wall. It’s the one that’s third from the left on the second row, and when you click it, it’ll go “THUMP!”

It turns out it was just a manuscript of The Adventures of Huckleberry Finn that Twain was working on. Oops. But then, suddenly, the train stops.

Once you get out, talk to the reporter. He says that he heard someone running outside of Edison’s door! He might have left a clue…

And sure enough, when you go check, the floor is covered with prune juice!

After discovering the prune juice, walk a little right, to get a Pencil. And now, you go right and start the questioning all over again.

Not much information is revealed, except Edison said the prune trail seems to lead to the coal car. Le Monde Reporter (whom I call Frenchy) says a similar thing. Now go to the dining car.

And finally, when you talk to the Porter, he/she (the porter is supposed to look just like you) throws the order sheet away, saying that orders are confidential.

So open up the Porter’s Notepad, and using the pencil, check for an imprint. Apparently, Tesla ordered the prune juice. But he won’t talk to you. So go take a look at his luggage.

There are coal smudges on his trunk, and when you lean down, you get attacked by a pair of scissors. If they really wanted to get rid of you, they would have attacked with something more, uh, powerful. But this is Poptropica!

Anyway, you get the Scissors, and now you start asking again.

But for now, skip asking everyone. Just go straight to the Porter. And the Porter confirms that, yes, the Coal Man did get something to drink.

Now go to the luggage cart, and Frenchy will be right there. Talk to her. She says the key might be in his cabin, the key to Tesla’s trunk. But you can’t get in, so she tells you to go dress up as the Porter. So, go to the Porter’s closet, and get the Porter’s Outfit. Now go to Tesla’s room.

Once inside, he says he wants a prune juice refill. So walk to his drawers, and pick up the prune juice. Refill, refill. Then he’s got to go to the bathroom. And you’ve got to find the key! Click on everything, and then try here:

The location of the key varies. But first, you have to click everything else. The key is usually in the place you click at the last moment, just before Tesla returns from the bathroom. And then, when you’ve got theLuggage Key and Tesla comes back, you can leave.

Go to his trunk, and use the key. The device is in there! Frenchy will call the guards, and Tesla gets dragged away… and you go tell Edison. But.. oh no! He plays it, and Tesla was on the other side of the train when this thievery happened! You’ve caught the wrong person! *GASP* You’ll get the Grainy Picture.

After Tesla had been arrested, Edison says that the device was rolling and it might’ve shown an image of the real thief. However, the only person that ended up there was Tesla, just chilling in a train window… on the other side of the train. Which means…

You have to go talk to Tesla. But you can’t go through the car because a guard is blocking the way. Instead, you have to go ON TOP of the train! But how? Ok, go to the luggage car, climb up the luggage and go up through the trapdoor.

Go up. Now you’re on the top of the train. Duck whenever the redness on the right side of the screen is more up, when a tunnel is passing by. And jump when a sack or whatever it is passes by. Make your way to the right until you see a hatch. That’s the room Tesla is in. Enter. It’s the coal room, and Tesla is all chained up and stuff.

Talk to him for a while. He’ll say that he had left behind something important in his cabin. And then he’ll ask for something to write with. Click use on the pencil, and he’ll draw a Sketch of Tesla’s Cabin like it was before he got captured. Exit the coal room to the right. The guard will ask what you did, and you lied saying that nothing was up.

Go to Tesla’s cabin and notice that the briefcase by Tesla’s bed is open. Click on Tesla’s sketch and once the screen opens up, click use. Click on the pen and finally click on the briefcase to make a circle around it. Go back to Tesla the way you did before. Talk to him, telling him that the briefcase is open and all. He’ll start to worry, because something important is inside. And he has no idea how the case was unlocked.

Um… Tesla… Poptropicans don’t really have necks.

Moving on… exit the coal room and go into “Erik Weisz’s” room. Ask about the briefcase, and he’ll start acting weird.

Go to the NY Times reporter (he’s near Mark Twain’s room) and ask about Weisz’s odd behavior. He’ll show you a New York Times Article with a guy who looks familiar: Erik Weisz = Harry Houdini!

Go back into Houdini’s room and move to the right to the right to pick up the Lock Pick Bag. You’ll confront Weisz for being Houdini and he’ll escape through the hatch in his room.

Follow him!  Which means… more top of the train traveling. Making sure to avoid the obstacles, go to the left until you see an opening on the red cart.

Once you land on that cart, you’ll automatically go through the cart into the junk room. You’ll hear a “blub blub” coming from inside those weird curtains. Use the scissors to reveal Houdini trapped in a water tank. But this is no trick: He can’t get out!

Now, you need to pick those locks, fast. Line up the things using the appropriate shaped pick and line up the line to where the color of the lock thing changes. The first one is easy because the locks are in order, but the others are all mixed up. My hint: take your time while still going quick.

Once you get Houdini out of there, you’ll accuse Houdini of being a thief. However, he’ll reveal that he’s trying to solve the mystery, just like you are.

Finally, he’ll say to talk with Tesla AGAIN and find out what he is hiding. He’ll disappear (literally) and you need to go on the roof. Again. Go all the way to the luggage room or Houdini’s room *either way it’s fine, but it’s quite a distance from here* and jump up to the hatch.

Go back to the coal room, via the train top and talk to him.  He won’t talk until you free him. Use the lock picks again and he’ll tell you what was inside the briefcase: the transformer designed to power the ferris wheel. He’ll give you a Transformer Sketch. Go back to the lobby and talk to Mark Twain. He’ll say this:

Ok, now go to the left until you reach the Pinkerton car. You have to be swift to avoid the traps. Jump up the boxes and jump over the first gap and fall down the second gap. Move quickly to the left and exit the Pinkerton car.

You’ll end up in the last boxcar where ANOTHER famous passenger is. And who is it?

Grover Cleveland… that guy who became president twice, right? Pick the second dialogue option, and Cleveland will explain everything. When he does the … thing, here’s the order in which to click the pictures: prune juice, coal marks, luggage key, briefcase, transformer.

The long conversation is over. Go and get to that luggage room. Fortunately, the Pinkerton man moved the traps out of the way for you, so you can navigate easily. Keep going until you reach the luggage room. Use the key once again and click on the white cover on the case.

So… it’s either “Frenchy” or Gustav Eiffel. Talk to Eiffel, and he’ll say that he’s French, but there’s a lady’s handkerchief in there, so it’s… *dun dun dunnn* “Frenchy”. After the talk, you will arrive at the fair. Now to get off and stop her from destroying the transformer.

So… she’s only doing this for her country’s reputation? Oh wow. She will run off and you got to go after her. Once you reach the first area, you’ll see her cry to the guards and do a pity cry emote to get them to go after you. WHAT A DRAMA QUEEN!

The guards will chase after you now. Quickly go up to the podiums and wait for the first lion to be fed. One it’s chewing, jump on its nose. Do the same with the rest of them. You’ll land on a platform. Quickly jump onto the bouncy window things and avoid the flaming and sharp things. There are four you have to avoid.

You’ll see a sleeping Poptropican using a snake flute or whatever it’s called. Go up the cap and go left. You’ll accidentally interrupt a dancing show, and you’ll experience one of many Poptropica firsts… these girls twirl!

Once you get on the ledge, you’ll see Frenchy at it again… with her pity cry to the guards, and she’ll use the laughing emote afterwords.

Get on the totem poles.

Jump from totem pole to totem pole, trying not to fall to the ground. Once you get to the 4th one, the guards will shake one of the totem poles and knock them over like a domino effect. Go left. Now.

You’ll see her jump up the ferris wheel. Follow her by climbing ropes and jumping up platforms. And it’s raining. Great. Umbrella anyone? Anyone? No? Just get back on topic? We don’t care for these Poptropica firsts? Ok.

Once you get up to platform #13, Frenchy will push a crate to push your platform down a notch.

Jump up the roof of the platform… and swing a rope thing across. O_o Yet ANOTHER Poptropican first!

You’ll land on the other side. Climb up more ropes and jump on more ferris wheel cars. ONce you reach the roof of a damaged cart, Frenchy will throw the transformer.

Quickly jump on the rope and swing. You’ll grab the Transformer and land on the other side once again. Jump up some more carts and corner The French Lady. She’ll be startled by a lightning flash and fall into a water tank.

Talk to George Ferris and give him the transformer. Finally, talk to Grover Cleveland and he’ll reward you with the Island Medallion and credits to spend in the Store. Congratulations, you’ve completed Mystery Train Island!


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